Skip Navigation 1 - Approach || 2 - Solutions || 3 - Library || 4 - Community || 5 - Company || 6 - Terms Of Use || 7 - Privacy Policy || 8 - Contact Us || 0 - Access key details | |
Home Library

Library

Want to know more about using games for training? The articles below explore the use, benefits, and future of digital game-based learning in both standards training and other types of organizational learning.

Please subscribe to the news feed for this site to receive updates when new resources are added.



Bringing training to life: the real world on your desktop "Serious Games: Transforming Learning through Well-Designed Play"

Author: Carrie Lavis, Ph.D.

This White Paper gives an overview of the scientific principles underlying DISTIL's serious game-based instructional learning. DISTIL's unique approach traces its educational models back to work by the likes of Gagné, Merrill, Bloom, Mayer and draws its game design from research done by Aldrich and Gee. Techniques like cognitive task analysis and heuristic task analysis are explored to see how they help deliver learning content in ways that supports identified learning outcomes. DISTIL's basic feedback devices are discussed, including: in-game scoring, just-in-time praise (or warnings) from in-game advisors, and post-game performance evaluation. An explanation of data mining shows how learners, instructors and managers receive an end-of-game assessment of how they demonstrated the key learning objectives.
http://www.distilinteractive.com/SeriousGames_white_paper.pdf
Bringing training to life: the real world on your desktop "Bringing training to life: the real world on your desktop"

Author: Heather McBurney

In "Bringing Training to Life: the real world on your desktop," Heather McBurney of the Canadian Standards Association examines the role that learning games can play in management systems training by engaging front-line employees and enabling quality professionals to learn skills and competencies. Read it in the April/May 2007 issue of RABQSA's magazine, e-momentum
http://www.rabqsa.com/docs/emomentum/emom_07_02.pdf.
 
Innovations in Training "Innovations in Training"

Author: Stephen Davies

The benefits of a situational and interactive approach to learning for training providers, employers, and accreditation bodies, are examined in Stephen Davies' article, Innovations in Training.

Read more on p. 18 of RABQSA's April/May 2007 issue of e-momentum
http://www.rabqsa.com/docs/emomentum/emom_07_02.pdf.
 
Why skills based assessment? "Why skills based assessment?"

Author: Stephen Davies

Stephen Davies discusses the current state of skill-based assessment and outlines new alternatives for online skill-based assessment in the Nov/Dec 2006 issue of RABQSA's e-momentum. Read the article on p. 11 of the Nov/Dec 2006 issue
http://www.rabqsa.com/docs/emomentum/emom_06_12.pdf.
 
Bringing training to life: the real world on your desktop "Corporate Games"

Author: Stephen Davies

In an article for Quality World, Stephen Davies explores how videogames, once the bastion of teenage distraction, are now being used to add value to auditor training. Read it on the Chartered Quality Institute (CQI) web site
http://www.thecqi.org/qualityworld/c4-1-121.shtml.
 
Bringing training to life: the real world on your desktop Corporate Gaming

Author: Stephen Davies

In a 2006 article for IRCA Inform, Stephen Davies investigates the use of Digital Game-Based Learning for auditor training and competency assessment. Inform, Quarter 1 2006, author Stephen Davies
http://www.irca.org/inform/issue10/SDavies.html
 
Engaging Mini-Games Find Niche in Training Engaging Mini-Games Find Niche in Training

Author: Clark Aldrich

In this article, published in the July 2007 issue of T+D Magazine, Clark Aldrich explores the fact that quick, interactive games are meeting the training needs of organizations. Read the article on the American Society for Training & Development site
http://www.astd.org/NR/rdonlyres/B95231F9-52D4-453F-AD83-4CD03C47099C/0/Jul2007_technology_member.pdf.